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camera follow

The camera eases toward the player. It does not glue to their pixels, and it does not show past the level.

What is camera follow?

A follow camera tracks a target with damping, a look-ahead in the facing direction, and bounds so the view stays inside the map. Cutscenes take control and give it back.

Why does camera follow matter when vibe coding?

Models set `camera = player.position` every frame. The screen vibrates with the walk cycle and shows void past the map. Name damping and bounds.

How do you do camera follow?

Lerp or critically damp toward the target. Offset by facing. Clamp to the level. Dead zone so tiny motion does not nudge the frame. Shake is a separate, short-lived offset.

How do you ask a model for camera follow?

Camera follows (target) with damping, a look-ahead on facing, and bounds inside the level. Do not lock the camera to the sprite every frame. Do not show outside the map.

What goes wrong with camera follow?

Smoothing so heavy the player can walk off-screen. The target stays in a central safe region.

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